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Mechatronics Technology [Junior College Diploma]

1. Technical Service and Marketing of New Energy Vehicles


Objectives: The major aims to cultivate highly skilled talents that master the skills of automobile technical service and automobile sales and have the ability of management communication and coordination consistent with higher education for automobile sales, marketing planning and management in automobile after-sales technical service and automobile sales.

 

Core Courses: Automobile Construction, Electrical and Electronic Technology, Automobile Electronic Control Technology, Electric Vehicle, Power Battery and Drive Motor, Automobile New Energy and Energy Saving Technology, Automobile Detection and Fault Diagnosis, etc.


Features: The major lays emphasis on the all-round development of students' morality, intelligence, physique and beauty, and the development of students' dedication, sense of responsibility and professional ethics, so as to help them understand the workflow and customer needs and acquire the advantages of technical services and management in automobile manufacturers, automobile 4S shops, automobile inspection stations, automobile transportation management and other departments.


Career: Graduates are able to obtain professional qualification certificates such as intermediate (senior) automobile assembler, automobile maintenance worker, automobile driver (C) and automobile parts salesman. As the major mainly develops the talents in urgent need for the industry of new energy vehicle graduates are highly compatible with related technical services and management businesses in automobile manufacturers, automobile 4S shops, automobile inspection stations, automobile transportation management and other departments, showing a great potential.


2. UAV Application Technology


Objectives: The major aims to enable students to master the operation skills of UAV production, installation, debugging, maintenance, control and other operations, and help students become skilled technical professionals engaging in UAV component production and assembly, final assembly and debugging, quality inspection, production management, marketing and other related posts.


Core Courses: UAV Structure and Principle, Remote Control Technology, Sensor and Detection Technology, UAV Assembly and Debugging, UAV Simulated Flight, Automatic Flight Control System, UAV Control Technology, UAV Maintenance and Repair.


Features: In line with the needs of front-line posts in UAV application industry, the major trains practitioners with good professionalism, cultural quality and professional ethics, and enables students to master basic theories and specialized knowledge such as UAV system structure and working principle, UAV control technology, etc.


Career: Graduates will be competent for the production and assembly, final assembly and debugging, quality inspection and other work in UAV manufacturers, product sales and after-sales service in UAV marketing enterprises; and flight, production operation, production management, maintenance and repair in UAV using units.


3. VR/AR Technology Application and Design


Objectives: Based on the study of 3ds Max, Substance painter, Zbrush software, Unity3D, Unreal4 engine and successful VR cases at home and abroad, students could understand the development process and creative technology of VR products to complete VR/AR products independently, and become application-oriented talents in VR/AR sector.


Core courses: VR Panoramic Interface and UI Elementary Course for Designers, VR Panoramic Interface and UI Intermediate Course for Designers, VR Panoramic Interface and UI Front-end Development Course for Designers, VR Panoramic Interface and UI Designer-VR Course.


Features: With full integration of the actual contents of designing, the major has been fully demonstrated by top designers, university teachers and course experts that the knowledge provided at the courses meets working requirements for students to exert themselves in their careers.

Career: Students will be competent in the work on games (interactive experience of games and modeling that form virtual environments), tourism (with VR panorama to reproduce tourism scenes), film and television, virtual shopping, business (virtual conference), medical engineering, education.

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